Hugh Hefner's (other) Passion

Hugh Hefner had a lifelong love of games, from classic board games to trivia and puzzles, often weaving them into the social fabric of the Playboy Mansion. He believed games fostered camaraderie, creativity, and intellectual engagement—values that aligned with his vision for the Playboy lifestyle. Hefner hosted regular game nights and tournaments, with Monopoly being a particular favorite, played on a custom oversized board. He was also famously obsessed with backgammon, a passion that extended beyond the Mansion to Los Angeles' exclusive PIPS backgammon club, where he was a frequent and enthusiastic player. His passion for play wasn’t just for fun; it was an extension of his belief in the joy of living well and thinking playfully.


For Hefner, games were more than a pastime — they were a social ritual, a way to connect, compete, and unwind among friends. Whether at the Mansion or out in the city, he surrounded himself with fellow enthusiasts, creating a culture where play was as essential as conversation, music, or style.

History of Chess

Chess has its origins in northern India in the 6th century AD. The game was derived from a similar Indian game called chaturanga. Chess eventually spread to Persia. When the Arabs conquered Persia, they also adopted the chess game. chess was then introduced to Southern Europe by the Arabs. The game became popular in Spain and Italy. From Italy, chess spread to the rest of Europe. The game became particularly popular in England during the medieval period.


The modern game of chess originated in the 15th century. The rules of the game were standardized in the 19th century. Chess is now a popular game all over the world.

An Epic Arena

At the legendary Playboy Mansion, Monopoly tournaments were a regular and much-anticipated pastime—an occasion deserving of a table as distinctive as the setting itself. Hugh Hefner’s custom Monopoly table was designed to meet that need, built as a full-size card table with an oversized Monopoly board seamlessly inset beneath a protective sheet of glass. The board itself is more than 50% larger than a standard Monopoly board, allowing for an enhanced playing experience. At its center, a recessed area was crafted to hold the money tray, flanked on either side by cork-lined dice trays for added functionality and flair.


Despite the custom construction, Hefner opted to preserve the integrity of the classic game. The board retained its original layout, with no renamed properties. However, the increased dimensions of the board did necessitate custom-printed, oversized Chance and Community Chest cards. Multiple card sets were produced to account for wear and ensure a steady supply of replacements.


Encircling the play area, three of the table’s four sides feature a set of six built-in slots—precisely sized to hold players’ custom-printed Monopoly money, with the fourth side providing slots for two players. Although all seven standard denominations were created, internal documentation for staff setup notes that $1 bills were typically excluded from play.

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HUGH M. HEFNER
As the founder and editor-in-chief of Playboy magazine, Hef was a cultural icon who redefined entertainment and lifestyle media in the 20th century. With a vision that blended sophisticated journalism, sexual liberation, and high style, Hefner built the Playboy brand into a global phenomenon and made the Playboy Mansion a legendary hub of celebrity, creativity, and conversation.
JOHN DANTE (and Louis)
Hugh Hefner’s close friend and considered by many the second in command of the Playboy empire, where he played a pivotal role in managing the behind-the-scenes operations of its famously lively social life. Often referred to as Hefner’s right-hand man during the Mansion’s heyday, Dante helped shape the atmosphere of elegance and excitement that defined Playboy’s golden era.
VICTOR LOWNES
A key executive at Playboy and one of Hugh Hefner’s closest collaborators, instrumental in expanding the brand's reach during its early years. As the driving force behind the creation of the Playboy Club empire and Playboy’s UK operations, Lownes blended sharp business acumen with a flair for showmanship, helping to cement Playboy's international allure.
SHEL SILVERSTEIN
A prolific writer, illustrator, and songwriter who contributed some of the most original and irreverent content to Playboy magazine during its formative years. A close friend of Hugh Hefner, Silverstein traveled the world on assignment for the magazine, producing witty, offbeat pieces that captured his singular voice — later echoed in his beloved children’s books like The Giving Tree and Where the Sidewalk Ends.
GENE SISKEL
A renowned film critic who began his career as a writer for the Chicago Tribune and contributed film reviews to Playboy magazine during the 1970s. Best known for his long-running television partnership with Roger Ebert, Siskel brought sharp insight and a deep passion for cinema to his work, helping to elevate film criticism into mainstream cultural conversation.
PLAYBOY BUNNY
Perhaps the most iconic symbol of the Playboy brand, representing a unique blend of glamour, sophistication, and playful allure. Introduced in the early 1960s as the official hostesses of the Playboy Clubs, Bunnies were known for their distinctive costumes, signature “Bunny Dip” serving style, and carefully choreographed elegance. More than just a uniform, the Bunny persona became a cultural touchstone — synonymous with the club’s upscale atmosphere and the era’s shifting attitudes toward fashion, entertainment, and sexuality.

Luxury on the Boardwalk: Hefner's Custom Monopoly Hotels

Hugh Hefner's custom Monopoly set featured uniquely crafted hotels that reflected his personal empire. The early hotel pieces were miniature replicas of the original Playboy Mansion East in Chicago, capturing the stately elegance of Hefner's first iconic residence. As the brand expanded, these were later replaced with models of the Playboy Hotel in Miami, showcasing the sleek, modern glamour of the Playboy lifestyle in its heyday. These custom pieces added a personal and luxurious flair to the classic board game, transforming it into a playful homage to Hefner’s world.

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Game rules

The game of chess is played on a board of 64 squares arranged in an 8×8 grid. The board is divided into two equal halves by a horizontal line called the "equator". There are 16 pieces in total, divided into two armies: white and black. Each army has 8 pawns, 2 rooks, 2 knights, 2 bishops, a queen, and a king. The game is played between two opponents, white and black, who take turns moving one of their pieces. The goal of the game is to checkmate the opponent's king, that is, to put it into a position where it cannot move without being captured by one of your pieces.


The pawn is the weakest piece in chess, and can only move one square at a time, forward. It can move two squares on its first move, but only if it has not moved before. Pawns can only capture pieces that are one square diagonally in front of them. They cannot move backwards. If a pawn reaches the other side of the board, it can be "promoted" to any other piece (except a king).

Frequently Asked Questions

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